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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=0
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.399
- fDecay=1.000
- fVideoEchoZoom=1.488
- fVideoEchoAlpha=0.300
- nVideoEchoOrientation=0
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.691
- fWaveScale=4.778
- fWaveSmoothing=0.000
- fWaveParam=0.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=1.000
- zoom=0.99951
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01010
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=0.500
- ob_size=0.005
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.100
- ib_size=0.000
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
- per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
- per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
- per_frame_4=
- per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
- per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
- per_frame_7=
- per_frame_8=ob_r = wave_r;
- per_frame_9=ob_g = wave_g;
- per_frame_10=ob_b = wave_b;
- per_frame_11=// the möbius transformation
- per_frame_12=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
- per_frame_13=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
- per_frame_14=// so a/c and mu can be calculated outside of the shader
- per_frame_15=
- per_frame_16=//before inversion
- per_frame_17=
- per_frame_18=scale = 1;
- per_frame_19=angle = time*.2;
- per_frame_20=translation_x = 0;
- per_frame_21=translation_y = 0.12;
- per_frame_22=
- per_frame_23=a_r = cos(angle)*scale;
- per_frame_24=a_i = sin(angle)*scale;
- per_frame_25=b_r = translation_x;
- per_frame_26=b_i = translation_y;
- per_frame_27=
- per_frame_28=//complex inverted
- per_frame_29=scale = 1;
- per_frame_30=angle = sin(time*0.1337)*0.3;
- per_frame_31=translation_u = 0;
- per_frame_32=translation_v = -0.2;
- per_frame_33=
- per_frame_34=// c
- per_frame_35=q15 = cos(angle)*scale;
- per_frame_36=q16 = sin(angle)*scale;
- per_frame_37=
- per_frame_38=// d
- per_frame_39=q17 = translation_u;
- per_frame_40=q18 = translation_v;
- per_frame_41=
- per_frame_42=// c^(-1)
- per_frame_43=c_inv_r = q15/(q15*q15+q16*q16);
- per_frame_44=c_inv_i = q16/(q15*q15+q16*q16);
- per_frame_45=
- per_frame_46=// a*c^(-1)
- per_frame_47=q11 = (a_r*c_inv_r - a_i*c_inv_i);
- per_frame_48=q12 = (a_r*c_inv_i - a_i*c_inv_r);
- per_frame_49=
- per_frame_50=// (bc-ad)
- per_frame_51=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
- per_frame_52=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
- per_frame_53=
- per_frame_54=// mu*c^(-1)
- per_frame_55=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
- per_frame_56=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
- per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
- per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
- per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
- per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
- per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
- per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
- per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
- per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 ac = float2(q11,q12);
- comp_5=`float2 mu = float2(q13,q14);
- comp_6=`float2 c = float2(q15,q16);
- comp_7=`float2 d = float2(q17,q18);
- comp_8=`
- comp_9=`float2 z = (uv-0.5);
- comp_10=`
- comp_11=`// (c*z + d)
- comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
- comp_13=`// mu/(cz+d)
- comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
- comp_15=`
- comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
- comp_17=`
- comp_18=`uv=moebius;
- comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1;
- comp_20=`
- comp_21=`ret = GetPixel(uv);
- comp_22=`
- comp_23=`d = texsize.zw * 8;
- comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
- comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
- comp_26=`
- comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32;
- comp_28=`
- comp_29=`
- comp_30=`ret = pow(abs(GetBlur3(uv+rnd.xy*texsize.zw*5)*2-GetPixel(uv))*1,1);
- comp_31=`}
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